We recorded the best horror sounds at Fort Edmonton Park 🔊

We recorded the best horror sounds at Fort Edmonton Park 🔊

In this newsletter, we will explain our process for recording a library of sounds that will be the basis of what you will hear as you play our game Project Ghost. Here’s an example of the sounds we recorded used in the context of the game. Caldera Interactive ·...
How we add depth to Project Ghost with particle effects! 🔥

How we add depth to Project Ghost with particle effects! 🔥

We are starting the new year with a short tutorial from our creative director and art director, Titus Lo, about how he uses particle effects in Project Ghost. The problem Our game is set in a dark dungeon, and light sources provide safety to the player. Although we...
This is how we got 250K from the CMF… 💰

This is how we got 250K from the CMF… 💰

We decided to share some of the lessons we learned from our three applications to the CMF Experimental Stream Prototyping Program with our community so that we can help democratize access to funding for small indie studios. Our third application was successful, and we...
Let’s brush up on our trigonometry together… 😅

Let’s brush up on our trigonometry together… 😅

Do you remember the Pythagorean theorem from high school? No worries if you don’t… We also did not think we’d ever use THAT again. Let’s dive in! The problem First, our switch to 3D led to a “giggly” effect on our assets when moving...
We are playing tricks on you! 🎃

We are playing tricks on you! 🎃

What is this about? How we started We started by sketching a concept piece for the lighting behaviour and dynamic shadows to nail the game’s atmosphere early. This example below is hand-drawn and was our starting point for prototyping in Unity. Our first...