A New Look at The Rabbit Haul
So many UI updates and a playtest announcement!
Happy November everyone! We’ve already made it 10 full months into this year, and the final two promise to be just as fulfilling as the rest. For the past couple of months, The Rabbit Haul has been going through many UI updates, along with other smaller implementations. We’ll tell you all about it here!
Environment Updates
We’ve started with the basics, with new looks for our ground tiles and some new trees. Which one of these trees is your favourite?
Still in progress assets include the grass and the addition of clouds in the sky. It's about to get a whole lot cozier in The Rabbit Haul!
UI Updates
The biggest updates inside The Rabbit Haul are for the UI of the haul, the inventory, and Gerald’s Greens.
The Inventory
The inventory has gone through a basic update, thanks to feedback from our playtesters. We learned that the red surrounding the selected item was difficult to discern, so we have updated how a selected item looks. We loved having the vines and leaves around the inventory, so we reimagined them on the outside of the inventory bar.
In addition, we have moved the health bar to above the inventory, making it easier to track, and updated the currency tracker to match the other bars.
The Haul
Previously, the haul was a simple pop-up that allowed you to click or drag crops into it. After this UI upgrade, the haul pop-up includes a side-by-side inventory window, allowing you to view your full backpack inventory alongside the haul.
Did I say backpack? Yes, yes I did. You will soon have the ability to get additional storage space through the backpack. No more worries about not having enough space to collect everything in the world!
Check out below for the current in-game implementation screen.
Gerald’s Greens (The Shop)
Gerald, our second favourite rabbit companion with our first favourite pig companion, has recently renovated for your shopping needs! He even learned how to speak - he’s been working hard the last couple of months.
Like with the haul, your inventory will appear side-by-side to his shop. His shop will also split up crops, towers, and tools, so you can browse at your own leisure. The information bar will also display discovered synergies once that system has been implemented!
Check out our artist’s UI concept below and compare it with the old system.
Other Updates
While our primary focus has been on UI updates, we have also made a few additional adjustments to the game, including:
- Player attack animations
- Tower VFX
- Analytic updates
- Implementation of Watermelon crop, Stink Bomb, and Sprinkler tower into the game
- New boss attacks
- AOE indicators
There’s always more to add, but I think I’ve given you many sneak peeks at what to anticipate for the next playtest. Speaking of which…
Next Playtest: December 2
Our next playtest is just around the corner! We discovered that the week long playtests are the best way to ensure everyone has ample time to try out The Rabbit Haul, so we will continue providing access for the extended time period. This next playtest will run from December 2 to December 9, 2024 (Courtney’s birthday!) and will happen exclusively in our Discord server.
We hope to see you there!
Well, I think that about wraps up our monthly update. I hope everyone had a wonderful spooky season and are looking forward to Mariah Carey season. We will continue to work hard on The Rabbit Haul as the temperature trends downward, and we’ll be back for a special holiday update next month. Stay warm, take your vitamins, and always look for ways to celebrate and show thanks to the people around you!